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In a video released by EA, the making of Titanfall’s Titans, Stryder, Ogre and Atlas are discussed by the project directors.

Vince Zampella, CEO of Respawn Entertainment and Joel Emslie, Titan Artist discusses how to bring the machine to life in the video. The concept sketches were drawn and 3D models were generated to experiment with various features that had to be included. A lot of inspiration came from Japanese Anime which does involve some futuristic visualization.

Building up on the success of the beta testing that recently concluded, EA has stated on the blog:

Artist Joel Emslie designed the Titans to be all-in-one weaponry, whilst retaining their own distinct personalities.

As beta players will know, the Atlas is a strong all-round Titan with decent armour and manoeuvrability; a mixture of the two other classes.

The Stryder is visually lighter and therefore more vulnerable than the others, but it also has the greatest agility. Finally there is the Ogre, a slow moving Titan which can take a huge amount of damage.

The Titans’ movement and heaven’s fall were designed using motion capture technology commonly referred to as “MoCap”.

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The balance of power between a Pilot and a Titan has been well distributed so that a Titan does not perform acts of God and send Pilots to their doom frequently. A Pilot should be able to stand on his own against a Titan in combat.

In recent news, Xbox One Titanfall Bundle was launched along with a custom designed controller.

Titanfall will release on March 11, 2014 for Xbox One, Xbox360 and PC in North America and March 14, 2014 in Europe.

Image Courtesy – Titanfall, Gamespot, Boxden